Experimental Capture – P1130-18

Date: Aug 13 - 17, 2018

Skill Level(s): II to IV* i

Instructor(s): Golan Levin

Tuition: $1,155
Studio Fee: $100
Registration Fee: $45

Concept:

Challenge conventional image capture and expand your skill set with innovative new techniques in this exciting workshop. Obtain direct hands-on experience with a wide range of unusual devices for acquiring information about the world, including panoramic and hyperspectral imagers, depth sensors, 3-D scanners, photogrammetry, motion capture systems such as face-trackers, hand-trackers and eye-trackers, binaural audio, and more. Through these explorations, we seek the visual cues of exotic, forgotten and nascent image capture technologies.

Media & Techniques:

Students obtain direct hands-on experience with a wide range of unusual devices for acquiring information about the world, including: thermal (FLIR), infrared and ultraviolet cameras; depth sensors (Kinect); high-resolution light field cameras (Lytro); LI-DAR sensors and a variety of 3D scanners, panoramic and 360-degree imagers; timelapse video and ultra high-speed videography; practical photogrammetry with DepthKit, Skanect, Agisoft Photoscan, and iSense software; and motion capture systems for the face, hands, eyes and body with tools like Brekel, Leap, EyeTribe and Kinect.

Activities:

We capture a wide range of people, places, things, gestures and events, with an eye toward how the above tools can be used to create new forms of portraiture, narratives and interactive environments. We learn how to calibrate cameras together in order to fuse data from multiple sources.

Faculty:

Golan Levin is an associate professor of computation arts at Carnegie Mellon University. He also serves as the Director of CMU’s Frank-Ratchye STUDIO for Creative Inquiry. Golan is a two-time TED speaker and recipient of undergraduate and graduate degrees from the MIT Media Laboratory.
www.flong.com

* We recommend that participants have some experience with one or more of the following: video editing software (Premiere, AfterEffects, etc.), 3-D animation systems (Maya, Blender, Cinema4D, etc.), and/or programming in creative coding toolkits (such as Processing, Max/MSP, and/or openFrameworks). Students should bring a laptop with a recent operating system.


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