Photography & New Media
Code: P0307-25
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Ages 9-12
Game On! Discover the Basics of Game Design in Scratch
Jun 16 - 20, 2025
9AM-3PM
Concept
In this workshop, every participant creates at least one small, fully realized video game using Scratch, an inviting and playful programming platform perfect for exploration and experimentation. Our approach is inclusive, welcoming, and fast-paced as we delve into game design within an artistic context. Through a blend of hands-on demonstrations and creative prompts, participants are encouraged to tinker, explore, and craft their own games, complete with original characters and stories. Thisworkshop is open to all skill levels including beginners. Se habla español, and all are welcome!
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Faculty
Rafael Fajardo
With his collaborative, SWEAT, Rafael Fajardo makes games and interactive works that are both smart and accessible. Their games have been exhibited in museums and festivals internationally. Fajardo has led formal and informal workshops in game design for more than 20 years. He is an associate professor at the University of Denver.
Rafael Fajardo, Process Image
Workshop Details>
Scholarships, College Credit & Discounts
Making Art Accessible
Applications for scholarship support are encouraged. Specific scholarships are funded by Ranch supporters, either through endowed funds or special gifts.
Many colleges and universities offer college credit for workshops taken at Anderson Ranch. Discounts are available for students and teachers.
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Photography students have a basic understanding of photography principles and technology and are comfortable using an SLR camera in manual mode. New Media students have a basic understanding of video, multimedia or animation software. Students have basic computer skills and are comfortable using a Macintosh computer.
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III
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Photography students have some formal training and significant experience making, capturing and digitally processing images using Adobe Lightroom and/or Adobe Photoshop. New Media students have some formal training in conceptual and technological aspects of video, multimedia, coding or animation and are versed in the appropriate software applications. Students have a portfolio of their artwork.
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