Digital Fabrication
Discover the exciting, cutting-edge tools available in our FabLab — Anderson Ranch’s impressive digital fabrication lab. These workshops provide powerful tools for self-expression in the hands of creative faculty, and present dynamic opportunities to merge the newest visual arts technologies with traditional processes.
A variety of workshops use the digital fabrication technology in the FabLab and throughout multiple studios on the Ranch campus. Explore the possibilities with our state-of-the-art equipment, including 4-axis CNC (computer-numerically-controlled) routers, Formlabs SLA Resin 3-D Printers, Prusa MK3S FDM 3-D printers, a Bambu Lab X-1 Carbon FDM 3-D printer, Epilog laser cutters, 3-D scanners, a Roland UV printer and vinyl cutter, and vacuum formers. Digital fabrication equipment is powered by Rhinoceros 3D, Adobe Creative Cloud, Autodesk Fusion 360 and Meshmixer, a variety of 3-D printing slicing softwares, and more.
Our expert faculty and staff help you to master progressive new skill sets and exciting new ways of creating.
Don’t know where to start? View the skill levels for digital fabrication workshops.
Anderson Ranch Arts Center is a historic, rustic campus that features gravel pathways and uneven terrain that may pose challenges for individuals using wheelchairs or other mobility devices. We strive to provide accommodations to ensure all guests can access and enjoy our programs and facilities. With advance notice, our staff can offer personalized assistance and coordinate access to studios and campus spaces. For questions or to request an accommodation, please contact us at (970) 923-3181 or [email protected].
Betsy Alwin
Artistic Director of Ceramics and Expanded Media
Betsy Alwin is the Artistic Director of Ceramics and Expanded Media at Anderson Ranch. She is a sculptor working in ceramics and mixed media. She attended the Skowhegan School of Painting and Sculpture and holds an MFA from Illinois State University. Her work has been exhibited nationally and internationally, including the Berkshire Botanical Gardens (Mass MoCA), the National Botanic Gardens in Washington D.C., AIR Gallery, New York, The Phipps Center, Hudson WI, Gallerie Lucida in Red Brick, NJ, and The Ceramic Art Avenue Art Gallery, Jingdezhen, China. Public commissions include sculptures at the Onoden Elementary School in Tokyo, Japan, Franconia Sculpture Park in Shafer, MN, and Silverwood Park in St. Anthony, MN. She is the recipient of numerous awards including a 2022 Artist Individual Support Grant from the Minnesota State Arts Board and is a 2025 Aspen Museum Artist Fellow. Alwin is represented by Rubine Red Gallery in Palm Springs, CA.











Anderson Ranch Campus
Upcoming Workshops>
-
III
Level III
Students have some formal training in 3-D design, experience with a variety of materials and fabrication processes, and know how to use machine and hand tools competently and safely. Students have a portfolio of their artwork.
-
IV
Level IV
Students have advanced skill and knowledge of furniture design. Students are highly motivated and have multiple portfolios of their artwork.
Jun 1 - 5, 2026
9 AM - 5 PM
CNC: A Designer's Tool
Jomo Tariku
Tuition $1,250
Code W0101-26
Delve into the world of computer numerically controlled (CNC) furniture part making in this introductory fabrication workshop. Technology has propelled contemporary design in countless unexpected ways throughout history, and this class considers the modernization of traditional furniture design across cultures. Participants are encouraged to explore their unique artistic voice as they design furniture parts such as legs, backrests, stretchers, and decorative elements on paper. We then translate them into Rhinoceros 3D through basic 2D computer-aided design and further modeling. Students are introduced to best practices in material preparation, CNC hold-down methods, tools, and supplies. Final parts are cut as double sided 3D elements on the CNC.
-
II
Level II
Students have a basic understanding of press operation, tools common to printmaking, paper preparation and basic principles of registration.
-
III
Level III
Students have significant experience in the print medium that is the subject of the workshop.
Jun 29 - Jul 3, 2026
9 AM - 5 PM
Monotype and Woodcut: Hand and Laser Cut Matrices
Jean Gumpper
Tuition $1,275
Code R0505-26
This rigorous, engaging, printmaking workshop explores color monoprint and woodcut processes using hand and laser-cut stencils and blocks to create one-of-a-kind and editioned prints. We begin with observational studies from the natural world and explore monotype with stencils and multiple plates. We then use the laser cutter to cut woodblocks and combine these puzzle block prints with hand carved marks, alternating between structure and improvisation. This back-and-forth serves as the format for the course as we combine multiple matrices in many ways.
-
II
Level II
Photography students have a basic understanding of photography principles and technology and are comfortable using an SLR camera in manual mode. New Media students have a basic understanding of video, multimedia or animation software. Students have basic computer skills and are comfortable using a Macintosh computer.
-
III
Level III
Photography students have some formal training and significant experience making, capturing and digitally processing images using Adobe Lightroom and/or Adobe Photoshop. New Media students have some formal training in conceptual and technological aspects of video, multimedia, coding or animation and are versed in the appropriate software applications. Students have a portfolio of their artwork.
-
IV
Level IV
Photography students have advanced skills and knowledge of photography and digital image processing. New Media students have advanced skills and knowledge of video, multimedia, coding or animation. Students are self-motivated and have multiple portfolios of their artwork.
Jul 6 - 10, 2026
9 AM - 5 PM
Drawing With Machines
Clement Valla
Tuition $1,195
Code P0610-26
This workshop invites participants to design and build custom computational tools for digital drawing and image-making, and to translate generative work into physical form using pen plotters. Through an emphasis on tool-building and exploratory “vibe coding,” students investigate distinctive and unconventional approaches to mark-making. Rather than relying on existing software, participants develop their own image-making instruments using languages and frameworks such as JavaScript, Python, p5.js, Three.js, or Processing. The workshop foregrounds the creation of bespoke workflows and pipelines, allowing each student to align technical decisions with their individual creative vision. Iterative development is central to the process, positioning tool-building itself as a core creative practice. Custom tools may be published online or shared via GitHub, contributing to a growing library of generative instruments. Final outcomes may include pen-plotted drawings produced with robotic plotters, digital prints, or interactive, web-based applications.