Furniture Design & Woodworking

The Furniture Design & Woodworking program at Anderson Ranch draws upon the world of studio furniture, but pushes the boundaries of woodworking by mixing contemporary and traditional techniques and incorporating alternative materials. Summer 2021 offers an inspiring range of workshops for all levels in topics such as cabinetry, wood bending, kinetics and carving.

The Maloof Wood Barn, divided into a machine room, assembly room, and bench room, provides participants the ideal workshop for realizing technical and creative goals. The machine room houses stationary equipment including SawStop table saws, jointers, planers, bandsaws, drill presses, edge sander, disk sander, drum sander, spindle sander, mortiser, radial arm saw, chop saw, router table and multi-router. In the assembly and bench rooms, a library of clamps, hand tools, and hand-held power tools line the walls for student use to complete their woodworking projects.

Leah Aegerter

Studio Coordinator, Digital Fabrication

Leah Aegerter is an artist working primarily in object-based sculpture, furniture, and installation. She received a BFA in Sculpture from Rhode Island School of Design in 2017 and is the Studio Coordinator of Digital Fabrication at Anderson Ranch.

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Anderson Ranch Campus

Upcoming Workshops

  • O

    Open to All

    Students of any skill and knowledge level.

  • Innovation Studio

    Virtual Workshop, learn from the comfort of your own home.

Apr 19 - May 19, 2021
Monthly- Third Monday & Wednesday, 3PM-4PM MST

VIRTUAL WORKSHOP
Fluid Sculpture: object making, installation and performance

Arthur Simms, Kalup  Linzy, Cesar Cornejo, Kelly Taylor Mitchell, Gracelee Lawrence

Tuition $500 ‑ $1,150
Code A03W01-21

Anderson Ranch invites you to join our online community to participate in a stimulating and interactive Critical Dialog Program about the spacious world of contemporary sculpture, installation and performance. Through lectures, readings and discussions with leading contemporary artists, this monthly virtual course explores process, spacial considerations and community activations/engagements. Topics for discussion and exploration include maintaining inspiration within a studio practice, intentional materials choices and strategies for collaboration, participation and intervention. All are welcome to join us in this conversation. January 18 & 20, 2021 - Arthur Simms – An Artist in a Time of Isolation Arthur Simms tells his personal story of maintaining a studio practice while in isolation through using available resources and motivating himself to continue to develop a visual narrative through found objects. Arthur is best known for his found-object sculptures composed of everyday objects such as bicycle wheels, bottles, stones, chairs, rope and wire, his work connects the disparate elements of the diasporic experience. February 15 & 17, 2021- Kalup Linzy – Crossing Boundaries and Merging Media Kalup Linzy discusses how his work explores cultural identities, gender fluidity, and boundaries across various mediums—including video, performance, photography, collage, fashion, television, music, and film. March 15 & 17, 2021 - Cesar Cornejo – Social Practice and the Studio Cesar Cornejo addresses the relationship between the solitude of studio practice and the collaborative spirit of social based practice, focusing on how each feeds into the other and their particular challenges and possibilities when tackling larger problems like a global pandemic. April 19 & 21, 2021 - Kelly Taylor Mitchell – Sensory Installation and its Potential for Creating an Immersive Experience Kelly Taylor Mitchell discusses the elements of an installation that can entrench a participant in time, space, smell, texture and imagery to captivate both physically and emotionally. May 17 & 19, 2021 - Gracelee Lawrence – Digital Erotics: The Biocyborg’s Dilemma Gracelee Lawrence explores the notion of biocyborgism in the tensions between digital and physical materiality. Using the lens of the erotic, or being in relation to the unknown, the idea of biocyborgism is embodied in the fantasy or human evolution choosing soft rather than hard technology.

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  • II

    Level II

    Students have experience working with computer­-aided design with basic principles of CAM/software.

  • III

    Level III

    Students have some formal training in digital fabrication, experience with a variety of materials and fabrication processes, and know how to use CNC, 3-­D printers, or laser cutters competently and safely. Students have a portfolio of their work.

Jun 7 - 11, 2021
9AM-5PM

Lighting Design with the CNC

Vincent Edwards

Tuition $975
Code W0101-21

In this workshop, students learn to use the CNC (computer numerically controlled) Router and Rhino 3D CAD (computer-aided design) software with the objective of producing a small lighting fixture or stand-alone illuminated object. Participants learn how to design for the CNC Router as well as how to integrate some traditional methods alongside digital fabrication techniques. An emphasis is placed on translating three-dimensional objects into two-dimensional toolpaths.

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  • O

    Open to All

    Students of any skill and knowledge level.

Jun 7 - 11, 2021
9AM-5PM

Fairly Fine Woodworking

David Kodama

Tuition $975
Code W0102-21

This workshop is for the absolute beginner, an excellent introduction to furniture making. Students build confidence in the woodshop as they master basic tools and techniques. After this comprehensive workshop, students walk away with a small table and ample confidence to continue their furniture-making adventures. Working with kiln-dried lumber, this course covers the basics: wood characteristics, stock selection and preparation, and traditional joinery all in a friendly, non-intimidating environment.

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