Kelsie Rudolph

Kelsie Rudolph received her MFA from Montana State University and a BFA from the University of Wisconsin, Stevens Point. She has exhibited nationally and internationally and has completed residencies at the Archie Bray Foundation, Anderson Ranch Arts Center, Tainan National University of the Arts, Red Lodge Clay Center, and at the China Academy of Art in Hangzhou, China. She is currently a long-term resident at the Archie Bray Foundation in Helena, MT.

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Kelsie's Upcoming Workshops

  • II

    Level II

    Students have a basic understanding of forming techniques, such as throwing and hand building. Students have taken one or two ceramics classes or workshops.

  • III

    Level III

    Students have significant experience with clay forming techniques, such as throwing, hand building and modeling. Students are comfortable with ceramics equipment, such as wheels, extruders and slab rollers. Students are self­-starting with some formal training and have taken a minimum of three classes or workshops.

  • IV

    Level IV

    Students have advanced skills and knowledge of the ceramics field. Students are highly motivated, have a minimum of five years experience in the field and have a portfolio of their artwork. Typical students are academics and professional artists.

Sep 4 - 15, 2023

Ceramic Furniture and Design

Kelsie Rudolph

Tuition $1,400
Code C1418-23

Through the designing and building process in this workshop, students conceptualize the objects within the home, discovering the inner complexities and structural components to building large-scale utilitarian pieces. From side tables and stools to lamps and bookshelves, students work through the design process from conception to completion using sketches and maquettes, calculating shrinkage, and exercising patience in the various stages of wet working clay. Students walk away with a better understanding of how and when to implement interior structures, how to combine coil and slab techniques, and the extensive start-to-finish process of working on large-scale utilitarian design objects

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