Andrew Ross
Andrew Ross is an artist working within the intersections of assemblage sculpture and digital imaging. He received his BFA from The Cooper Union and attended Skowhegan School of Painting and Sculpture. Ross has exhibited in group exhibitions at The Hessel Museum, The Drawing Center, The Studio Museum in Harlem, Artists Space, and Greene Naftali. He has staged solo exhibitions at Kai Matsumiya Fine Arts Gallery, Signal, American Medium, Clima, and False Flag.
Andrew's Links:
Andrew's Workshops
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I
Level I
Students are new to sculpture and have no formal training.
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II
Level II
Students have a basic knowledge of 3-D art making and sculpture concepts and are comfortable using a variety of hand and power tools. Students have taken one or two sculpture classes or workshops.
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III
Level III
Students have experience with a variety of materials and fabrication techniques and know how to use hand and power tools competently and safely. Students are self-starting with some formal training in critical aspects of sculpture and have a portfolio of artwork. Students have taken a minimum of three classes or workshops.
Sep 1 - 5, 2025Past9AM-5PM
CNC Relief Sculpture in Coated Foam
Andrew Ross
Tuition $1,290
Code S1415-25
This versatile workshop combines high-tech processes with hands-on sculpting techniques to expand artists' toolboxes. Participants learn how to design polygonal forms in 3D software and strategies for digitally dissecting 3D forms into stackable reliefs. Students will cut these forms in foam using a CNC machine, and apply rigid coatings for a lightweight and durable sculpture.
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Open to All
Students of any skill and knowledge level.
Aug 26 - 30, 2024Past9AM - 5PM
Sculpted, Patterned and Sewn
Andrew Ross
Tuition $1,160
Code S1311-24
In this workshop students learn several workflows for translating a handmade clay sculpture into a digital model and then back into a physical object that is augmented, transposed into new materials, changed in scale, and edited in appearance. These workflows are geared toward sculptors with an interdisciplinary approach and an interest in learning fundamentals of 3D design and animation. The workshop familiarizes students with CNC machining, laser cutting, vector plotting machines, 3D photogrammetry, 3D model topology, UV mapping, Autodesk Maya, Autodesk Mudbox, and SculptGL.
No workshops to show.